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ESPR

Turn Order Simulator

Who acts first, how many turns you get, and your exact odds of moving first.

Built on the game's turn rules, checked against real battles · Rules last checked: September 2026

Answer

Enter your Saviors' SPD for a verdict. SPD in battle to act before each boss:

  • Carneliabefore its 2nd turn181EX 9+: 235
  • Demoraigis: Alpha151EX 9+: 196
  • Incarnation of Dissonancebefore its 2nd turn181EX 9+: 235

Your leader: 10 less on the stat screen.

Opponent

Prism Season 4 (this season)

Rampage: Spacetime (+30% SPD)

In battle: 234 SPD · with SPD Down: 198

  • Takes turn 1
  • Ultimate ready at the start
  • Gains Action Gauge when hit
  • Lowers your Action Gauge
  • Can fill your Action Gauge
  • SPD rises in the fight
  • Extra attacks
  • Removes its debuffs

These come from the boss's skills and aren't simulated automatically.

Suggested turn events

Your team

SPD (stat screen)
  • Savior 1

    Type an SPD or pick a Savior

Turn events

0/8

Each one happens exactly when you set it: the simulator doesn't read skills or cooldowns.

Add what moves turns in your fight: a teammate's Action Gauge Up, an Extra Turn, a Toughness Break, Cheat Matrix.

How turn order works

  • Every unit fills an Action Gauge at a rate set by its SPD; the first to reach 100% takes the next turn and starts again from 0.
  • There are no rounds: a fast unit can act twice before a slow one acts once.
  • Everyone starts at 0, so the opening order is simply SPD order: 90 SPD against 100 opens at 90% of a bar.
  • On equal Action Gauge, higher SPD goes first. Only equal Action Gauge AND equal SPD is a coin flip, settled by a hidden roll made once per battle.
  • A revived unit starts from an empty Action Gauge and rolls a new hidden tiebreak.
  • Each team's leader gets +10 SPD, added after percentage boosts: 100 + leader + SPD Up = 130, not 132. Both Gauntlet leaders get it, so +10 alone guarantees turn 1 only against 194 SPD or less.
  • SPD percentages add together: SPD Up + Cheat Matrix = +30%; Rampage: Spacetime +30% with SPD Down −20% = +10% (180 → 198).
  • SPD Up, SPD Down and Cheat Matrix come from skills used during the fight, so they can't change who takes turn 1.
  • Action Gauge Up is a flat share of a full bar and ignores SPD. Past 100% the unit takes the next turn, and nobody else's gauge moves until it acts. Action Gauge Down can be resisted and stops at empty. Slowing a unit never moves its gauge back.
  • Some Cosmo Gate bosses start with a full Action Gauge from a passive, so they always take turn 1; the boss card shows it.
  • In Ranked and Strategy Gauntlet every unit's SPD gets a random ±2.5% for the very first turn only. A guaranteed first move needs about 5.13% more SPD than their fastest unit, not 10%, and no fixed number like 260 guarantees it.
  • The 50-turn limit counts turns taken by anyone, the boss and Extra Turns included. Counterattacks, Dual Attacks and other reactions don't use a turn.

Not simulated

  • Damage, HP and defeats
  • Damage over time
  • Which unit an enemy targets
  • Effect Hit and Effect RES chances: Action Gauge Down and SPD Down are assumed to land
  • Saviors' and the boss's own turn effects, unless you add them
  • Story, events and Endless Corridor aren't covered yet: we haven't confirmed how enemies start there.

Assumptions in this answer (1)

We haven't confirmed this in a real battle yet. This answer assumes:

  • The boss gets no leader +10 SPD.

Rules last checked: September 2026