Chicxulub Hall Entrance
HardSector 14Enemy weakness: StarVoid Marauder
| Stage | HP | ATK | DEF | Recommended CP | Enemy level |
|---|---|---|---|---|---|
| SECTOR 14-3Boss | 530,543 | 36,534 | 4,650 | 351,200 | 2250 |
- SPD
- 225
- CRIT Rate
- 20%
- CRIT DMG
- 35%
- Effect Hit
- 220%
- Effect Resistance
- 80%
- BasicCovert Strike
Slashes the enemy with sharp claws. Grants self Stealth for 1 turn.
- SpecialTarget Captured3-turn cooldown
Hides from sight before ambushing the enemy. Grants self Stealth for 1 turn and grants 1 instance of Skill DMG Nullification to all allies (excluding self).
- UltimateInvisible Hunter4-turn cooldown
Hides in the shadows to attack all enemies with a fatal strike. Inflicts all enemies with Silence for 1 turn with a 75% chance. Triggers a Critical Hit on hit if self has Stealth.
- PassiveCoordinated Hunt
Grants self Guard (Undispellable)Guard at the start of battle.
- PassivePack Defense
Increases self Action Gauge by 15% after an ally (excluding self) is attacked by a single-target attack.
- PassiveIncreased Corrosion Depth
Increases damage dealt by 5% after using a Skill. This effect can stack.
Void Witness
| Stage | HP | ATK | DEF | Recommended CP | Enemy level |
|---|---|---|---|---|---|
| SECTOR 14-6Boss | 537,995 | 37,110 | 4,650 | 356,780 | 2286 |
- SPD
- 225
- CRIT Rate
- 20%
- CRIT DMG
- 35%
- Effect Hit
- 220%
- Effect Resistance
- 80%
- BasicSentence
Launches a Void totem to strike the enemy. Grants self ATK Up for 1 turn. Inflicts the enemy with Bleed for 2 turns with a 100% chance if the enemy has Brand.
- SpecialFinal Verdict5-turn cooldown
Releases a magic-infused shockwave to strike all enemies. Inflicts a random enemy with Brand for 5 turns with a 100% chance if self has a buff. Brand prioritizes the back row and ignores Effect RES.
- UltimateEnd of the Accused3-turn cooldown
Opens the sealed coffin to unleash bound spirits to attack the enemy. Removes all debuffs from self and grants self CRIT Rate Up for 2 turns. Inflicts the enemy with Stun for 2 turns with a 100% chance if the enemy has a Brand.
- PassiveTrial
Grants self SPD Up for 3 turns at the start of battle.
- PassiveJudgment Ritual
Reduces the cooldown of Final Verdict by 1 turn on Critical Hit.
- PassiveIncreased Corrosion Depth
Increases damage dealt by 5% after using a Skill. This effect can stack.
Void Conductor
| Stage | HP | ATK | DEF | Recommended CP | Enemy level |
|---|---|---|---|---|---|
| SECTOR 14-9Boss | 545,447 | 45,223 | 4,650 | 362,360 | 2322 |
- SPD
- 225
- CRIT Rate
- 20%
- CRIT DMG
- 35%
- Effect Hit
- 220%
- Effect Resistance
- 80%
- BasicProliferate
Extends a corrupted tentacle to strike the enemy. Inflicts the enemy with Void Spore for 1 turn with a 100% chance.
- SpecialLuminescence3-turn cooldown
Scatters beguiling spores and attacks all enemies. Inflicts all enemies with Void Spore for 3 turns with a 100% chance and increases self Action Gauge by 30%.
- UltimateBloom5-turn cooldown
Activates the dispersed spores to attack the enemy. Inflicts the enemy with DEF Down for 2 turns with a 100% chance. Inflicts all enemies with an additional instance of Void Spore for 2 turns with a 100% chance if the enemy has Void Spore.
- PassivePlaguefiend
Deals 15% increased damage when using a single-target attack if the enemy has Void Spore.
- PassiveFull Blossom
DEF increases by 4% after being attacked if the enemy has Void Spore. Stacks up to 5 times.
- PassiveIncreased Corrosion Depth
Increases damage dealt by 5% after using a Skill. This effect can stack.
Void Decimator
| Stage | HP | ATK | DEF | Recommended CP | Enemy level |
|---|---|---|---|---|---|
| SECTOR 14-10Boss | 547,931 | 37,878 | 4,650 | 364,220 | 2334 |
- SPD
- 225
- CRIT Rate
- 20%
- CRIT DMG
- 35%
- Effect Hit
- 220%
- Effect Resistance
- 80%
- BasicSoul Harvesting
Swings the giant scythe to attack the enemy. Inflicts the enemy with DEF Down for 2 turn with a 100% chance.
- SpecialSoul Scraper4-turn cooldown
Gathers harvested souls into the giant scythe and attacks all enemies. Grants self SPD Up for 2 turns and inflicts all enemies with SPD Down for 2 turns with a 100% chance. Increases self Action Gauge by 50%.
- UltimateSoul Snatching8-turn cooldown
Strikes the ground with the giant scythe, detonating souls to attack all enemies. Deals 10% increased damage for each debuff on all enemies.
- PassiveSoul Scythe
Reduces the cooldown of Soul Snatching by 1 turn after being attacked if the enemy has a debuff.
- PassiveSoul Absorption
Increases SPD by 3% at the end of each turn. Stacks up to 10 times.
- PassiveSoul Prison
Inflicts the enemy with Bleed for 2 turns with a 100% chance after attacking.
