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ESPR

Equipment

Gear reference — sets, main stats, substat rolls, and enhancement costs, verified against the game.

How gear works

  • Every Savior wears six gear pieces. Weapon, Gloves, Armor, and Boots have fixed main stats; Necklace and Ring draw theirs from a wider pool.
  • Gear comes in two tiers (T1/T2) and grades up to Legendary. Set bonuses only appear on Unique gear and above.
  • Enhancement goes up to +15. The main stat grows every level; every 3 levels one substat grows, or a locked substat unlocks instead.

Sets

Distorted Emotions

Special Hunt: Attack
Attack Set4-pc

A set that increases a Savior's ATK by 20%.

Insight Set4-pc

A set that increases a Savior's CRIT Rate by 30%.

Valor Set2-pc

A set that increases a Savior's ATK by 5% and Effect RES by 5%.

Precision Set4-pc

A set that increases a Savior's CRIT Rate by 15% and Effect Hit by 20%.

Arctic Assault

Special Hunt: Life
Speed Set4-pc

A set that increases a Savior's SPD by 15.

Defense Set2-pc

A set that increases a Savior's DEF by 15%.

Hit Set2-pc

A set that increases a Savior's Effect Hit by 20%.

Resistance Set2-pc

A set that increases a Savior's Effect RES by 20%.

Forgotten Oath

Special Hunt: Defense
Health Set4-pc

A set that increases a Savior's HP by 30%.

Destruction Set4-pc

A set that increases a Savior's CRIT DMG by 40%.

Barrier Set2-pc

A set that increases a Savior's HP by 10% and Effect RES by 5%.

Annihilation Set4-pc

A set that increases a Savior's CRIT DMG by 20% and Effect Hit by 20%.

Focused Crafting

Gear crafted here can come with any of the 12 sets, and lets you pick the part, set, main stat, and one substat. Its Necklace and Ring skip the flat ATK/HP/DEF main-stat options.

Main stats

SlotMain statT1T2
WeaponATK120 → 300150 → 375
GlovesHP500 → 2,000600 → 2,400
ArmorDEF50 → 17060 → 210
BootsSPD13 → 2818 → 33
NecklaceATK120 → 300150 → 375
HP500 → 2,000600 → 2,400
DEF50 → 17060 → 210
ATK%2% → 14%2.5% → 17.5%
HP%2% → 14%2.5% → 17.5%
DEF%2% → 14%2.5% → 17.5%
SPD13 → 2818 → 33
CRIT Rate1% → 16%3% → 18%
CRIT DMG1.5% → 19.5%4% → 22%
RingATK120 → 300150 → 375
HP500 → 2,000600 → 2,400
DEF50 → 17060 → 210
ATK%2% → 14%2.5% → 17.5%
HP%2% → 14%2.5% → 17.5%
DEF%2% → 14%2.5% → 17.5%
Effect Hit2% → 24.5%5% → 27.5%
Effect Resistance2% → 24.5%5% → 27.5%

Values are for Legendary gear, shown from +0 to +15. Lower grades roll lower values.

Substats

  • A piece can roll any stat as a substat except its own main stat, with no duplicates — up to 4 substats.
  • Legendary gear starts with all 4 substats; Unique starts with 3 and unlocks the 4th at +12.
  • At +3, +6, +9, +12, and +15, one random substat gains one extra roll — a single substat can stack up to 6 rolls by +15.
StatT1 roll valuesT2 roll valuesMax at +15 (T2)
ATK10 / 12 / 15 / 17 / 20 / 22 / 25 / 27 / 30 / 32 / 3520 / 22 / 25 / 27 / 30 / 32 / 35 / 37 / 40 / 42 / 45270
HP60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180 / 195 / 210120 / 135 / 150 / 165 / 180 / 195 / 210 / 225 / 240 / 255 / 2701,620
DEF6 / 7 / 9 / 10 / 12 / 13 / 15 / 16 / 18 / 19 / 2112 / 13 / 15 / 16 / 18 / 19 / 21 / 22 / 24 / 25 / 27162
SPD11 / 212
ATK%0.5% / 0.55% / 0.6% / 0.65% / 0.7% / 0.75% / 0.8% / 0.85% / 0.9% / 0.95% / 1%0.6% / 0.7% / 0.8% / 0.9% / 1% / 1.1% / 1.2% / 1.3% / 1.4% / 1.5% / 1.6%9.6%
HP%0.5% / 0.55% / 0.6% / 0.65% / 0.7% / 0.75% / 0.8% / 0.85% / 0.9% / 0.95% / 1%0.6% / 0.7% / 0.8% / 0.9% / 1% / 1.1% / 1.2% / 1.3% / 1.4% / 1.5% / 1.6%9.6%
DEF%0.5% / 0.55% / 0.6% / 0.65% / 0.7% / 0.75% / 0.8% / 0.85% / 0.9% / 0.95% / 1%0.6% / 0.7% / 0.8% / 0.9% / 1% / 1.1% / 1.2% / 1.3% / 1.4% / 1.5% / 1.6%9.6%
CRIT Rate1% / 1.05% / 1.1% / 1.15% / 1.2% / 1.25% / 1.3% / 1.35% / 1.4% / 1.45% / 1.5%1% / 1.1% / 1.2% / 1.3% / 1.4% / 1.5% / 1.6% / 1.7% / 1.8% / 1.9% / 2%12%
CRIT DMG1.5% / 1.6% / 1.7% / 1.8% / 1.9% / 2% / 2.1% / 2.2% / 2.3% / 2.4% / 2.5%1.5% / 1.65% / 1.8% / 1.95% / 2.1% / 2.25% / 2.4% / 2.55% / 2.7% / 2.85% / 3%18%
Effect Hit1% / 1.1% / 1.2% / 1.3% / 1.4% / 1.5% / 1.6% / 1.7% / 1.8% / 1.9% / 2%1% / 1.2% / 1.4% / 1.6% / 1.8% / 2% / 2.2% / 2.4% / 2.6% / 2.8% / 3%18%
Effect Resistance1% / 1.1% / 1.2% / 1.3% / 1.4% / 1.5% / 1.6% / 1.7% / 1.8% / 1.9% / 2%1% / 1.2% / 1.4% / 1.6% / 1.8% / 2% / 2.2% / 2.4% / 2.6% / 2.8% / 3%18%

Roll values verified against live endgame gear. Dimmed values are real results too, just uncommon — under 10% of rolls. Max assumes the initial roll and all five enhancement rolls land on the same substat at the highest value.

Enhancement

GearTotal EXP to +15Gold cost
T1 · Uncommon50,10050,100
T1 · Rare57,30057,300
T1 · Unique64,30064,300
T1 · Legendary71,90071,900
T2 · Unique78,80078,800
T2 · Legendary100,100100,100
Enhancement stones
Basic Enhancement Stone · 50 EXPBasic Enhancement Stone · 200 EXPAdvanced Enhancement Stone · 1,000 EXPSuperior Enhancement Stone · 2,000 EXP
  • Using gear as material returns its sell EXP plus 50% of the EXP invested in it.
  • Enhancing can randomly grant ×2 or ×5 EXP (Great Success).

Engraving

Engraving was removed from the game in the 2026-07-08 update.