Break Skills
The five equippable Break Skills — team-wide damage scaling, Domain Deployments, leveling costs, and unlocks, verified against the game.
How Break Skills work
- Break Skills are acquired and leveled up through Tactical Analysis; a team takes one into battle.
- The skill readies after your team accumulates 3 Breaks, and goes on a 8-turn cooldown after use.
- Damage is proportional to the combined ATK of the whole team — every ally's ATK contributes to the hit.
Singularity Observation
Captured starlight falls from the sky, attacking all enemies. Gains 4 Nova Force and deploys Starlight Horizon as a Domain Deployment after using the Skill. DMG is proportional to all allies' ATK combined.
Star Piercer
Infuses the sword with the power of the stars and drives it into the ground to unleash a wide attack on all enemies. Increases all allies' Action Gauge by 20% and calls forth Strategic Command as a Domain Deployment. DMG is proportional to all allies' ATK combined.
Cube Overload
Releases the energy accumulated in the Cube Palace to project a powerful force onto your allies. Restores all allies' HP and grants them Omega Protocol for 2 turns. Deploys Cheat Matrix as a Domain Deployment. Recovery is proportional to all allies' HP combined.
Planetary Purification
Purifies all impurities with an attack that condenses the power of the stars, attacking all enemies. Deploys Witch's Blessing as a Domain Deployment. DMG is proportional to al allies' ATK combined.
Dimensional Assault
Attacks all enemies by opening fire with the ship's cannons after a dimension jump. Gains 4 Nova Force and deploys CRF Amplification as a Domain Deployment. DMG is proportional to all allies' ATK combined.
Leveling
| Lv | Cost | Singularity Observation | Star Piercer | Cube Overload | Planetary Purification | Dimensional Assault |
|---|---|---|---|---|---|---|
| 1 | — | 70% | 50% | 2% | 100% | 50% |
| 2 | 50 | 71% | 51% | 2.1% | 101% | 51% |
| 3 | 100 | 72% | 52% | 2.2% | 102% | 52% |
| 4 | 150 | 73% | 53% | 2.3% | 103% | 53% |
| 5 | 300 | 74% | 54% | 2.5% | 105% | 54% |
| 6 | 400 | 75% | 55% | 2.7% | 107% | 55% |
| 7 | 500 | 76% | 56% | 2.9% | 109% | 56% |
| 8 | 1,000 | 77% | 57% | 3.2% | 112% | 57% |
| 9 | 1,200 | 78% | 58% | 3.5% | 115% | 58% |
| 10 | 1,400 | 80% | 60% | 4% | 120% | 60% |
Each level adds its bonus on top of the skill's base value — the table shows the running totals. Raising a skill from Lv 1 to Lv 10 costs 5,100× Break Skill Support Plan through Tactical Analysis. Sources: Apocalypse Shop Cube Overload's column is its heal, proportional to combined ally HP.
